![]() Applications/Developer/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: /Applications/(build)/_api.build/Debug/_api.build/Objects-normal/x86_64/c4d_uuid.o has no symbolsĮrror: /Applications/Developer/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't create output file: /./lib_api_debug.a (Permission denied)Īfter setting the privileges, to Read/Write in the whole Cinema 4D folder and the (build) folder, I still get this error:Įrror: /Applications/Developer/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't create output file: /./lib_api_debug. Applications/Developer/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only x86_64 -syslibroot /Applications/Developer/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.9.sdk -L/Applications/(build)/Debug -filelist /Applications/(build)/_api.build/Debug/_api.build/Objects-normal/x86_64/_api_debug.LinkFileList -o /./lib_api_debug.a Xcode Simulator is displaying the screen of a project I deleted instead of the project I am working on Xcode workspace source control only working for first added project Touchlab Xcode-plugin for debugging KMM project in XCode is not working Streamlining working on project spread across multiple packages in Xcode 11 Working on Xcode. ![]() I tried installing Xcode 5.1 and now I got this error:Ĭd "/Applications/Maxon/CINEMA 4D R15/resource/_api_lib" Just to be sure, this is not badly configured, move the project aside, so Xcode can't find it anymore and try to start again. Xcode is probably trying to reload this on start. Lastly you may want to find out, which was the last project you worked on. There are archives with all versions to be downloaded from Apple's developer site. You may want to have a look here for the recommended Xcode versions per Cinema 4D SDK version: PluginCafe Blog: C++īy the way, you can install several Xcode versions next to each other (best to start installing with the oldest). ![]() It may well be, that the R16 SDK uses some C++ feature, 4.6.2 is not aware of and which triggers a bug in the old 4.6.2 version. something I deemed to be a happily forgotten thing of Win98 era.įor Cinema 4D R16 the recommended Xcode version is at least Xcode 5.0.2. I'm reluctant to say so, but the final solution was to reboot my MacBook. I once had a similar situation with Xcode 6.0.1, where it refused to start. #include "SDL/SDL.There are three things coming to my mind. ![]() But when I create a new project I have to choose a template dont I? Anyways here is the error code.īuilding target “myFirstGame” of project “myFirstGame” with configuration Undefined symbols: "_SDL_RWFromFile", referenced from: _SDL_main in myFirstGame.o "_SDL_FreeSurface", referenced from: _SDL_main in myFirstGame.o "_SDL_UpperBlit", referenced from: _SDL_main in myFirstGame.o "_SDL_Flip", referenced from: _SDL_main in myFirstGame.o "_SDL_LoadBMP_RW", referenced from: _SDL_main in myFirstGame.o "_SDL_Delay", referenced from: _SDL_main in myFirstGame.o "_SDL_Init", referenced from: _SDL_main in myFirstGame.o "_SDL_Quit", referenced from: _SDL_main in myFirstGame.o "_SDL_SetVideoMode", referenced from: _SDL_main in myFirstGame.old: symbol(s) not foundcollect2: ld returned 1 exit status "_SDL_RWFromFile", referenced from: _SDL_main in myFirstGame.o "_SDL_FreeSurface", referenced from: _SDL_main in myFirstGame.o "_SDL_UpperBlit", referenced from: _SDL_main in myFirstGame.o "_SDL_Flip", referenced from: _SDL_main in myFirstGame.o "_SDL_LoadBMP_RW", referenced from: _SDL_main in myFirstGame.o "_SDL_Delay", referenced from: _SDL_main in myFirstGame.o "_SDL_Init", referenced from: _SDL_main in myFirstGame.o "_SDL_Quit", referenced from: _SDL_main in myFirstGame.o "_SDL_SetVideoMode", referenced from: _SDL_main in myFirstGame.o ld: symbol(s) not found collect2: ld returned 1 exit statusBuild failed (9 errors) ![]()
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